Tetsuya Mizuguchi takes a postmortem look at the making of Rez
Gamasutra / Posted 27 days ago
rail shooter Rez went on to become a landmark in synaesthetic game design.
At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi took to the stage to recount the inspirations and influences that drove the game's design. In the course of... Read more