Tetsuya Mizuguchi

Latest stories

7d
Gamasutra
Tetsuya Mizuguchi takes a postmortem look at the making of Rezrail shooter Rez went on to become a landmark in synaesthetic game design. At
Tetsuya Mizuguchi takes a postmortem look at the making of Rez
Gamasutra / Posted 7 days ago
rail shooter Rez went on to become a landmark in synaesthetic game design. At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi took to the stage to recount the inspirations and influences that drove the game's design. In the course of... Read more
m
Gamasutra
Rez 's Mizuguchi: His quest 'to make the player happy' changed his gamesexpression I was searching for. How do I make the player happy? How do I make t
Rez 's Mizuguchi: His quest 'to make the player happy' changed his games
Gamasutra / Posted 1 months ago
expression I was searching for. How do I make the player happy? How do I make the people around the player happy, too?" - Tetsuya Mizuguchi, on what led him to create games like Space Channel 5 and Rez Looking back to the Dreamcast era, the twin... Read more
m
Games Radar
VR unlocks the true vision of Rez Infiniteexperience that is Rez transforms into something almost otherworldly. As vetera
VR unlocks the true vision of Rez Infinite
Games Radar / Posted 1 months ago
experience that is Rez transforms into something almost otherworldly. As veteran game designer and esteemed auteur Tetsuya Mizuguchi describes it, the VR version is what he and his team at United Game Artists (a former studio within Sega)... Read more

People in this news