Virtual good articles over last 30 days

- articles last 30 days - articles per day
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2012/05/18 16:08
2012/05/18 16:08
9d
The method, which has contributed to the enormous Virtual goods revenues for mobile social game companies in the country, encourages players to purchase random Virtual goods, in order to receive a...
2012/05/18 16:08
2012/05/18 16:08
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2012/05/18 16:08
2012/05/18 16:08
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2012/05/11 02:07
2012/05/11 02:07
17d
... virtual currency system that will compliment the company's Digital Object Trading platform and Virtual goods Marketplace. Oomba CEO Michael Williams commented, "It is our intention to launch...
2012/05/09 20:21
2012/05/09 20:21
18d
Japan's mobile social game networks make most of their money from Virtual goods, and one of the most popular methods for selling them is "Kompu Gacha": players purchase random Virtual goods, and...
2012/04/30 20:14
2012/04/30 20:14
27d
Ifeelgoods makes online retail promotions more effective and less expensive by using relevant Virtual goods and currencies from the most popular social games in place of traditional promotions such as...